Purity in an impure language with the free monad – by example of a Tic-Tac-Toe backend with CQRS and event sourcing

This post is part of the F# Advent Calendar in English 2016. Please also checkout the other posts or the F# Advent Calendar 2016 eBook.

Pure code intermingled with impure code.

This is not a very good separation of concerns and has many other disadvantages.

Here is an example of how many programs look like:

alt

In Haskell e.g. this would not be possible. But how should we deal with this in an impure programming language that does not enforce side effects to be made explicit, like F# e.g.?

There are a few approaches that will be presented in this post, one of which is the free monad pattern.

We will also examine a proof of concept implementation of a Tic-Tac-Toe backend following the command query responsibility segregation pattern (CQRS) together with event sourcing (ES).

See how you can implement a program in F# that is entirely pure and free from any effects and side effects!
Continue reading →

How to parse a Git log with FParsec

In this post we will see how to parse a Git log using F# and FParsec.

FParsec is a parser combinator library for F#. The library provides many simple parser functions that can be combined to create quite complex and powerful parsers.

For an introduction on how this works please refer to Functional Monadic Parsers ported to C# which explains some basic concepts and shows how a parser combinator library is built from scratch. Another good starting point is the FParsec tutorial or this post by Mathias Brandewinder.

In this post, however, we will focus on the usage rather than on how it works.

Complete Gist for this post.

Continue reading →

SameGame with F# and Fable: Functional programming meets JavaScript

Fable is a compiler for F# to JavaScript.

It brings all the good parts of functional-first programming in F# to JavaScript development.

Even without a lot of knowledge of Node.js and the JavaScript ecosystem, it is fairly easy to get started with and use functional-first programming for client-side browser applications. Fable can also be used for client-server, Node, mobile or desktop applications.

After reading the very nice introductory tutorial Getting started with Fable and Webpack I was ready to make an implementation of SameGame.

It is integrated in this post and you can play it right here in the browser.

This sample was also published on Fable’s official sample site where you can find more information on the implementation details.

Continue reading →

How F# can help with the pitfalls of C# enumerations

I don’t get it. Even in a statically typed language like C# you can change the domain model and your application will still compile as if nothing happened. In this post we will address this and see how F# can help with such pitfalls of C# enumerations.

What’s the problem?

The problem with enumerations is simply that when we add new cases especially in a large code base, it can be really hard to find and update all dependent source code which might lead to errors at runtime.

The compiler will not help to find all the places that have to be updated. A text-based search isn’t reliable.

Here is how things can go wrong.

Continue reading →

Functional error handling in F# by example

Exceptions are bad.

Not only do we have to remember to catch them everywhere, they also provide a second implicit exit strategy for functions, similar to the goto statement.

However, there is an alternative more explicit approach.

In this post we will go through an example of how to implement decent functional error handling in F# without using NULL or exceptions.

We will do this by extending the application from the last post and make it even more reliable and robust.

Continue reading →

Writing efficient and reliable code with F# Type Providers

F# type providers are just awesome because they help to write very efficient and reliable code.

In this post I will show this by implementing a simple, but real-world-like scenario with some F# type providers.

Type providers provide the types, properties and methods to get access to external data sources of various kinds without having to write a lot of boiler-plate code. This makes coding very efficient.

Additionally they offer static types that represent external data and that the compiler will check at compile time. This makes coding very reliable.

So let’s look at the scenario that we are going to implement…
Continue reading →

Template Method Pattern. Can we do better?

Often we encounter algorithms with a certain structure that consist of individual steps that may vary for specific implementations.

To keep things clean and in order to reduce duplicate code we should refactor common parts out.

The object-oriented solution to this is the Template Method design pattern.

But there might be an alternative, better solution to this that uses higher-order functions.
Continue reading →

Refactoring to FParsec

I have been playing around with FParsec a little bit lately, inspired by the chapter 8 “Functional Parsers” of the book Programming in Haskell by Graham Hutton. FParsec is an F# parser combinator library for building quite powerful parsers by combining primitive parsers and functions provided by the FParsec library.

If you haven’t been exposed to the concept of functional monadic parsers then this can be a very different experience. I am still totally fascinated by the power and the simplicity of this concept. Here is a brief introduction in C#.

As an exercise and to learn the usage of FParsec I have been looking for code that could be refactored to FParsec.

Continue reading →

Functional Monadic Parsers ported to C#

While taking the MOOC Introduction to Functional Programming by Erik Meijer on edX the current lecture greatly increased my interest in functional parsers. Functional parsers are about the essence of (functional) programming because they are about the concept of composition which is one of the core concepts of programming whatsoever.

The content of the lecture is closely related to the chapter 8 Functional Parsers of the book Programming in Haskell by Graham Hutton. It starts out with the definition of a type for a parser and a few very basic parsers.

I’m totally amazed by the simplicity, the elegance and the compositional aspect of these examples. I find it impressive how primitive but yet powerful these simple parsers are because they can easily be combined to form more complex and very capable parsers.

As an exercise, out of curiosity, and because of old habits I implemented the examples from the book in C#.

At the end of this post there will be an ultimate uber-cool parser example of a parser for arithmetic expressions.

The complete code from this post can be found here on GitHub.

Here is what I got:

Continue reading →